

If a blighted defiler uses steal power in an area that overlaps a previous use of their steal power within the same month, they expend a daily use and the remaining area is still blighted as above, but they don’t gain any benefits. When a blighted defiler uses steal power, they afflict the area within a radius of 250 feet per kineticist level (maximum 5,000 feet at 20th level) by stunting plants as the stunt growth option from diminish plants, weakening and killing minor wildlife (creatures too small or insignificant to themselves have statistics), and reducing the rate of live birth among the other surviving creatures in the area.


They can increase the burn reduction from gather power by 1 for a kinetic blast wild talent.Īlternatively, they can use gather power to reduce the cost of a defense, infusion, or utility wild talent by 1, regardless of whether they gather power for longer or have abilities that increase the burn reduction from gather power.įinally, they can siphon the energy into healing themselves, recovering 2 hit points per kineticist level. Non-evil blighted defilers can continue to gain kineticist levels and use their other abilities.Ī number of times per day equal to their Strength modifier, a blighted defiler can draw energy from the surrounding land to gather power, gaining one of the three following benefits. Blighted defilers must be evil in order to use steal power, since defiling the land and reaping the vulnerable for power is a particularly vile act.
